

- #Cinema 4d plugins install#
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The reason is that vertex colors are exported for editing purpose but they are not always used for final render. Some models are using vertex colors, and this data is imported but not used by default. If you notice important differences, reporting the issue can help us investigate, and maybe find a way to solve the problem! Vertex colors In particular, metalness and roughness maps are not exported yet. Sketchfab Cinema4D material conversionĬinema4D and Sketchfab (glTF) are both using PBR materials but using two different models (different channels and material properties), which may lead to different material settings between Sketchfab and Cinema 4D. Mutli-UV models are not yet supported by this plugin, so models having these properties can look messed up. Model has material using several UV layers If none of the following description matches your problem, please feel free to report an issue. Please note that although the uploading process can be quite fast (as it entirely depends upon your internet connection), the model will still need to process, and you will be available to monitor their status on the "Upload" tab of your profile: Hitting the Upload button will process your model, and a pop-up should appear upon success, with a link to the model on your Sketchfab profile.
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You can then choose to publish the model later with the "Draft" checkbox, and PRO users can also set their model as private, and optionally protect them with a password ( here are more information about the different plans available on Sketchfab). Once you have your scene file ready, open the Exporter and enter a title, description, and tags (separated by spaces) for your model. Please note that as Sketchfab models come from many different sources, the imported model might not be scaled correctly upon import: try rescaling it after having it selected in the hierarchy if you can see the object upon import ! Export a model to SketchfabĮxporting should also be straightforward:

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Selecting the "Import Model" button will download the current asset and import it into your C4D scene You can navigate through the models available for download with the Previous and Next buttons, and inspect a model before importing it by selecting an icon: Note that PRO users can use the My Models checkbox to import any published model from their own library (even the private ones). To do so, just run a search query and adapt the search filters: Once logged in into the Sketchfab Importer, you should be able to easily import any downloadable model from Sketchfab. Please note that all downloadable models are licensed under specific licenses: make sure to follow the different Creative Commons licensing schemes. You can clear it by simply logging out of your Sketchfab account through the Log Out button. Please note that your login credentials are stored in a temporary file on your local machine (to avoid repeating the login process multiple times).
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Your Sketchfab username should then be displayed upon successful login, and you will gain access to the full import and export capabilities of the addon. The login process (mandatory to import or export models) should be straightforward: type in the email adress associated with your Sketchfab account as well as your password in the login form: Upon restarting Cinema 4D, the Sketchfab plugin should be available under the "Plugins" (R20) or "Extensions" (R21) menu: To do so, add the path containing the newly extracted directory to the search paths in the Edit -> Preferences -> Plugins menu.
#Cinema 4d plugins install#
You can also install the plugin in a custom location. From there, just copy the downloaded directory into the plugins folder (you might need to create it if it does not exist). You can find your user preferences directory through the Open Preferences Folder in the Edit -> Preferences menu. To install the plugin, you should copy the newly extracted directory into an adequate directory, before restarting Cinema4D (you will find more information about plugin installation on the dedicated page of Maxon FAQ). It is also recommended to rename the directory into "Sketchfab", as this will allow the plugin to be displayed under the name "Sketchfab" instead of "sketchfab-win-1.3.0" for instance. Note: Make sure to remove any previous installation of Sketchfab plugins.
#Cinema 4d plugins code#
Directly import and export models from and to Sketchfab in Cinema4D (R.20 or later)īased on parsing code from Khronos Group - glTF-Blender-IO Installationįirst download the sketchfab-x-y-z.zip file attached to the latest release according to your O.S., and extract its content into a directory.
